Mystic Theurge
Level BAB Fort. Save Ref. Save Will Save Spells per Day
1
+0
+0
+0
+2
+1 level of existing arcane & divine class
2
+1
+0
+0
+3
+1 level of existing arcane & divine class
3
+1
+1
+1
+3
+1 level of existing arcane & divine class
4
+2
+1
+1
+4
+1 level of existing arcane & divine class
5
+2
+1
+1
+4
+1 level of existing arcane & divine class
6
+3
+2
+2
+5
+1 level of existing arcane & divine class
7
+3
+2
+2
+5
+1 level of existing arcane & divine class
8
+4
+2
+2
+6
+1 level of existing arcane & divine class
9
+4
+3
+3
+6
+1 level of existing arcane & divine class
10
+5
+3
+3
+7
+1 level of existing arcane & divine class

The Mystic Theurge offers unparalleled magic diversity and outrageous spell advancement -- but at a deceptive price. You'll be able to cast nearly any spell, and you have two sets of spell slots so you can cast spells all day long. But you face a choice every round -- am I casting as a cleric or a wizard? You'll find that while you're as good as a cleric or a wizard, you aren't as good as a cleric and a wizard.

Blurring the line between divine and arcane, Mystic Theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, Mystic Theurges walk two roads at once, simultaneously mastering spells common to clerics and wizards.

Mystic theurges have unparalleled diversity of spells. In time, a Mystic Theurge can cast almost any spell. While a Mystic Theurge doesn't have the uninterrupted spell advancement that a cleric, wizard, or sorcerer has, he makes up for this with versatility. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.

Because a Mystic Theurge casts both arcane and divine spells, all members of this class are multiclass spellcasters. Cleric/sorcerers and cleric/wizards are the most common Mystic Theurges, with druid/sorcerers more rare and druid/wizards almost unheard of.

Mystic theurges tend to be fascinated with magic in whatever form it takes. They're always on the hunt for powerful magic items and new arcane spells. Those Mystic Theurges who worship a deity use the power of their spellcasting to further their deity's agenda.

     Hit Die: d4

Requirements
To qualify to become a Mystic Theurge, a character must fulfill all the following criteria.
     Knowledge (arcana): 6 ranks.
     Knowledge (religion): 6 ranks.
     Spellcasting: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

Class Skills
The Mystic Theurge's class skills are:
Concentration, Craft, Decipher Script, Knowledge (arcana), Knowledge (religion), Profession, Sense Motive, and Spellcraft.

     Skill Poins at Each Level: 2 + Int Modifier.

Class Features
Below are the class features of the Mystic Theurge prestige class.

Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.

Spells per Day: When a new Mystic Theurge level is gained, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to before she added the prestige class and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of Mystic Theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.

For example, a 3rd-level cleric/3rd-level wizard who takes a level in Mystic Theurge has the same access to spells as a 4th-level cleric and a 4th-level wizard. But she continues to turn undead as a 3rd-level cleric, and her wizard familiar won't gain any new abilities.

If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became a Mystic Theurge, she must decide to which class she adds each level of Mystic Theurge for the purpose of determining spells per day.