Ability Scores Generation System
Restrictions / Ability Score Modifiers

Ability ScoresThis system is based on a number of points that are distributed between the six (6) basic attributes as the player sees fit. This gives the player total control over what kind of character he wants to play, thus making the character even more interesting to him. The way by which it does that is a very simple way: the more an ability score is raised, the more it costs in term of points to raise it. I have considered certain ability scores "less important" than other ones and are thus easier to raise. I have done this for one good reason: I believe some ability scores become more easily "game unbalancing" than others. You will thus notice that certain ability scores costs more to raise than others.

Here are the different bases at which will be added the points for every ability scores:

Strength 5 Intelligence 5
Dexterity 5 Wisdom 5
Constitution 5 Charisma 7

The player possesses a score of 95+1d6 points to distribute between those six (6) attributes as he sees fit (see Restrictions below, most campaigns use 65+1d6 points). Here are the costs to raise an ability score from the base shown above to a higher score:

6
7
8
9
10
11
12
13
14
15
16
17
18
19 20
Strength
1
2
3
4
5
8
11
14
17
19
22
24
27
29 32
Dexterity
1
2
3
4
5
7
10
12
15
17
20
22
25
27 30
Constitution
1
2
3
4
5
8
11
14
17
19
22
24
27
29 32
Intelligence
1
2
3
4
5
7
10
12
15
17
20
22
25
27 30
Wisdom
1
2
3
4
5
7
10
12
15
17
20
22
25
27 30
Charisma
-
-
1
2
3
4
5
7
10
12
15
17
20
22 25

Here is an example of ability scores generated with 95 points for the Paladin Aragoth Oathsealer:

Strength 16 Intelligence 11
Dexterity 16 Wisdom 13
Constitution 14 Charisma 17

RESTRICTIONS

Certain restrictions apply to how ability scores can be raised. These restrictions have been applied to this system to make sure that a certain logic is retained in the overall ability scores of characters generated by it. Here are the restrictions to starting ability scores:

ABILITY SCORE MODIFIERS AND BONUS SPELLS

Score Modifier Bonus Spells (By Spell Level) (not cumulative)
0 1 2 3 4 5 6 7 8 9
1 -5 Can't cast spells tied to this ability
2-3 -4 Can't cast spells tied to this ability
4-5 -3 Can't cast spells tied to this ability
6-7 -2 Can't cast spells tied to this ability
8-9 -1 Can't cast spells tied to this ability
10-11 0 - - - - - - - - - -
12-13 +1 1 1 - - - - - - - -
14-15 +2 1 1 1 - - - - - - -
16-17 +3 1 1 1 1 - - - - - -
18-19 +4 2 1 1 1 1 - - - - -
20-21 +5 2 2 1 1 1 1 - - - -
22-23 +6 2 2 2 1 1 1 1 - - -
24-25 +7 2 2 2 2 1 1 1 1 - -
26-27 +8 3 2 2 2 2 1 1 1 1 -
28-29 +9 3 3 2 2 2 2 1 1 1 1
30-31 +10 3 3 3 2 2 2 2 1 1 1
32-33 +11 3 3 3 3 2 2 2 2 1 1
34-35 +12 4 3 3 3 3 2 2 2 2 1
36-37 +13 4 4 3 3 3 3 2 2 2 2
38-39 +14 4 4 4 3 3 3 3 2 2 2
40-41 +15 4 4 4 4 3 3 3 3 2 2
42-43 +16 5 4 4 4 4 3 3 3 3 2
44-45 +17 5 5 4 4 4 4 3 3 3 3