Hero Points
Hero Points | Temporary Hero Points | Using Hero Points

 I've come up with the reward system I'd like to use for role-playing awards.  I will award "hero points." A example using a 7th level hero will be used throughout this explanation.

Sometimes, a character commits a selfless act or a brave deed that one can only call “heroic.” In such a case, the DM may award the character a hero point. A witch who jumps down into a pit full of vipers to heal a dying friend, even though he knows he’ll take damage from the fall and risks death from the snake’s venom, is a real hero. Hero points are a reward for that kind of valiant action. Hero points can be used at the player’s discretion to perform amazing - often otherwise impossible - actions.

Playtesting Results: So far these options have worked wonderfully for me. I dont worry over much about giving out too many temporary hero points since they refresh at the end of the storyline and since I can use any used for villain actions.

On average, I may give out 4-5 temporary hero points per game. It normally takes 4-5 games to finish a storyline goal and refresh them. I generally see heroes using a permanent hero point about once every two levels or so.

Hero Points: A character may gain a maximum of hero points equal to his level at any given time unless he has the Born Hero feat. A character starts the game with hero points equal to his level -5 (minimum 0). Below you can find rewards may be given to a character (at DM discretion) after character creation to increase this number.

Example: A 7th level hero who had created a background story and character appearance sections would have 4 hero points (2 to start +1 for background story +1 for character appearance).

Hero points will be rewarded at the end of character creation for the following:

You can gain additional permanent hero points in the following ways:

Each time a character performs an act of dramatic heroism. To qualify as an act of dramatic heroism, a action must fulfill three criteria.

  1. It must accomplish a significant task in the defense of good or the defeat of evil.
  2. It must occur at a dramatically appropriate time (usually the climax of an adventure).
  3. It should require significant risk on the part of the hero.

Temporary Hero Points: The character starts each storyline with a number of temporary hero points equal to their permanent hero points. These refresh (no matter what their number of temporary hero points are.. higher or lower) at the end of the storyline to the number of permanent hero points.

Temporary hero points are given out for heroic actions, particularly impressive examples of rping, witty comments that makes the whole table laugh, creative combat descriptions that cause me to pause and imagine the scene, etc. This can raise the temporary pool above the starting total.

Example: A 7th level hero with 4 hero points would start each storyline with 4 temporary hero points. He gained 4 during the adventure for a total of 8 by the climax of the storyline. He uses 2 during the climax for a total of 6 by the end of the adventure. For the next storyline, he would reset his temporary hero points from 6 to 4 (his original hero point total).

Villain Points: Any temporary hero points used by you are added to a pool of villain points villains can use, although these added villain points cannot be used until the next encounter. This means that as you spend temporary hero points, you can expect villains to start using villain points as well. Normally I only use them when a villains actions would add to the story in some impressive way (such as the main villain bluffing you at the start of the murder/mystery adventure).

When used, villain points are gone (not given to a player). These also refresh at the start of the next storyline, just as temporary hero points do. Some important villains start out with their own personal pool of villain points.

Use of Temporary Hero Points:

Dramatic Uses of Hero Points

I encourage the use of hero points in dramatic ways rather than mundane ways.

A mundane use of a hero point might be:

Dramatic ways of using a hero point include the following:

I encourage players to use hero points to attempt actions seen in a movie or read about in a story. I may secretly increase the bonus offered by the hero point if the player chooses to use it in an interesting, fun, and dramatic matter.

Character Maximum Temporary
Level Hero Points used on action
1st-6th 1
7th-12th 2
13th-18th 3
19th-20th 4

Hero points may be used for only one of the purposes below on any single round. The maximum number of temporary hero points that can be used on a single action are shown on the table above. The below are guidelines for hero point use, but other possibilities exist. If you wish to try something outside these uses, ask the DM if it is possible and he will tell you how many temporary hero points it costs after you attempt the action.

Special Note: Born Hero talent allows you to use d8s each time that a d6 is mentioned below.

Use of Permanent Hero Points: Using the below methods reduces the permanet hero points of the character (the ones that refresh at the end of each storyline).